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AI Insights · Timothy · January 2022

Top 5 Apple Arcade Games on Android in the US: Q4 2021 Performance

Discover the performance trends of the top 5 Apple Arcade games on Android in the US during Q4 2021, including key metrics such as weekly downloads, revenue, and active users.

Top 5 Apple Arcade Games on Android in the US: Q4 2021 Performance

During Q4 2021, the top 5 Apple Arcade games on Android in the United States showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game's metrics, based on data from Sensor Tower.

Bloons TD 6

From ninja kiwi, this game saw a peak in weekly revenue at approximately $134K in the last week of December. The revenue trend showed significant fluctuations, starting from around $80K in early October, dropping to $55K by late November, and rising again towards the end of the year. Weekly downloads followed a similar pattern, starting at about 6.7K in late September, decreasing to around 3.8K in late November, and ending the year with approximately 5.3K. Weekly active users fluctuated throughout the quarter, peaking at 75.3K in early November and closing the year at 65.9K.

Chess - Play and Learn

This game from Chess.com experienced a steady increase in weekly revenue, starting at $38K in late September and rising to about $57K by the end of December. Weekly downloads also showed positive trends, beginning at 16.5K in late September, peaking at 24.2K in mid-December, and slightly falling to 23.6K by the year-end. Weekly active users remained relatively stable, starting at around 415K and ending the quarter at approximately 448K.

Asphalt 8 - Car Racing Game

Gameloft SE’s racing game had a more variable performance. Weekly revenue hovered between $5.5K and $10K, peaking at around $10.3K in the last week of December. Downloads fluctuated, starting at 27.1K in late September, decreasing to 17.4K in early December, and then climbing back to around 26.6K by the end of the year. Active users saw a slight decline from 65.5K in late September to around 64.3K in late December.

Hill Climb Racing

This game from Fingersoft showed consistent performance. Weekly revenue remained fairly stable, ranging from $5.9K to $8.1K, with a small peak of $8.1K in mid-December. Downloads started at 21.7K in late September, peaked at 27K in the last week of December, and showed an overall steady trend. Active users remained steady, starting at 353K in late September and ending at around 332K in late December.

Farming Simulator 20

GIANTS Software’s simulation game had more modest numbers. Weekly revenue started at $4.8K in late September, fluctuated throughout the quarter, and peaked at $7.7K in the last week of December. Downloads remained relatively stable, beginning at 846 in late September and ending at 870 by the end of December. Active users showed minimal fluctuation, starting at 2.1K and closing the year at approximately 2.2K.

For more detailed insights into these games and their performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022